星期一, 9月 09, 2013

S3 Unit 1



Ch 1 Text 1 (Poem)
Our New Robot
by Hiroshi Takao
Last night Daddy bought us a robot
To help with the housework and whatnot.

It can cook fine cuisine
That is fit for a queen.
It can clean all the rooms
With its high-tech brooms.
It can wash dirty clothes
Till they smell like a rose.

This robot is one of the latest inventions,
And I know Daddy had the best of intentions,
But it was so very expensive, you see,
The loan won't be paid till I'm thirty-three.

So Dad says we must take the greatest of care
Not to harm it or cause any wear and tear.
So Mom does the laundry and makes our lunch,
While Dad cleans the house and I serve the punch.

And what, you might ask, does the robot do?
He just sits by the window, enjoying the view.

Ch 1 Text 2 (Manual Extract)
Set-up Follow these simple steps to set up your Home Help Robot.
1 Check the package contents. You should find all of the items pictured on p. 4.
2 Insert the memory card into the card slot.
3 Using the power cable, plug the robot into an electricity point for two hours. When the robot is fully charged, a red light will show above the power button.
4 Turn the robot on by pressing the power button.
5 Use the infra-red remote control to operate the robot. (See 'Home Help Robot Functions' on p. 5).



Ch 1 Text 3 (Blog entry)
BerthaT's blog

About me
Hi, I'm BerthaT. I'm a JS3 student and I live in Tsing Yi.

Manga Magic                                             30th March 20
Last week, my English class gave presentations on popular culture in Japan. I looked at J-pop and my friend Paul chose manga. His presentation was really interesting and, since then, I've found out more about these s Japanese comics.

Japanese people of all ages read manga daily. The characters are drawn in a distinctive style. They have large eyes and small mouths, and their emotions are shown in particular ways. For example, large drops of sweat on the forehead often signify surprise or embarrassment.

Not all manga is easy to classify, but two popular types are shonen manga and shojo mangy. Shonen manga is targeted at boys and is usually about action, mystery and adventure. Shojo manga is targeted at girls and often features romantic storylines.

One of the best-known shonen manga is Astro Boy, created in 1952 by is Osamu Tezuka (called 'The God of Manga' in Japan). Astro Boy is set in a future where robots and humans co-exist. The main character, Astro Boy, is an adorable robot built by a scientist to replace his lost son. Although it's for children, this manga explores some serious themes 20 such as crime, injustice and the environment.

I bought some shonen and shojo manga at the weekend and I can identify with the characters in both types. Are there any manga fans out there? Tell me which manga you like!


Comments: 3
JJ
Black Jack by Osamu Tezuka and Doraemon by Fujiko Fujio are my all-time favourites!

Allan _P
You asked if there were any manga fans out there. Well, manga is great but you should try 5 anime too! I was watching a documentary on television last night about Osamu Tezuka and I learnt that, in addition to creating Astro Boy, he was one of the developers of anime in the 1960s.

ConnieX
Right, and the director Hayao Miyazaki has helped to popularise anime around the world. in I was just watching a WI) of his film Howl's Moving Castle on my notebook computer. It's brilliant!






Ch 1 - Text 6 (Survey report)
Introduction
A survey on video game use was recently conducted by the Social Services Club. The aim of the survey was to find out the extent of video gaming among students and its effects upon them. The survey was given to 200 students in Secondary 1-6. This report presents .5 the findings, conclusion and recommendations that have resulted from the survey.

Findings
The survey asked the respondents how much time they spent playing video games. Boys spent more time playing video games than girls. On average, boys spent thirteen hours per week while girls spent five hours. Only five percent of the respondents said that they never played video games. When asked to specify which type of video game they played, the majority said role-playing games. Action-adventure games were the second-most popular.

Regarding the effects of video game use on their studies, twelve percent of the respondents admitted that staying up late playing video games affected their concentration in class. Eight percent said that they would spend more time on homework if they did not play video games.

The survey also asked whether playing video games affected the respondents' personal lives. Fifteen percent of the students said that they avoided opportunities to socialise in order to play video games. Forty percent admitted that they had argued with their parents over their video game use.

Conclusion
According to the information collected in the survey, many students spend a significant amount of time gaming, particularly boys. The survey also shows that playing video games excessively has a negative effect on some students' school lives and personal lives. 

Recommendations
From the results of the survey, it is clear that some students play video games excessively. Therefore, it is recommended that the Social Services Club publicise the effects of excessive gaming by making posters to display around the school and organising talks for students and parents.

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